In Dark Souls and Elden Ring, there's an opacity to the timing I can't quite fathom, so I dodge-rolled to avoid it. As a game mechanic, it always felt a little too much like gambling to me, and I've never been much of a gambler. Personally, I'm not really the parrying kind. You can parry balls of magical energy and send them flying back to their caster (that one's especially fun). You can parry fireballs and lightning bolts. You can parry giant hammers, falling tigers, or building-sized monsters. Indeed, you really can parry everything in Wo Long, whether you're wielding a modest sword, a wooden staff, or a spear. As with Sekiro: Shadows Die Twice and the rest of the Soulslike gang, it's the antithesis of the button masher, a mystical martial arts extravaganza where timing is everything. Wo Long: Fallen Dynasty is a paradise for parrying. Platform(s): PS5, PS4, PC, Xbox Series X, Xbox One
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